John M. Astell ♦ Portfolio

App, UI, & Game Design

I created the following designs, and I also wrote their documentation.

Web, Facebook, & PC

  • Nurturing Birds. The game was originally planned to have a set of minigames where players helped their bird friends raise their families from eggs to chicks to fledglings. However, time constraints required a light-weight version of nurturing be designed for fast implementation, and the Nurturing Birds Lite document covers this as a click-fest in place of skill-based minigames.
  • Civic Buildings. Civic buildings were added to the game as an additional content gate: players would have to build civic buildings to increase the population limit of their yards, so that new, different birds could visit the yard. See the design, Birdopolis Civic Buildings.

    Nuuk Wazoo's Yard
  • Sully's Workshop. This is a long-term appointment item where players obtain game resources by playing daily over a 5-day cycle. Some of the resources obtained from the workshop are very difficult for the player to obtain by other means (other than sending requests to friends and having them respond), which makes playing on consecutive days valuable. See the design, Birdopolis Sully's Workshop.
  • Batch 2 Birds. This document specifies the second batch of birds planned for Birdopolis. It covers all aspects of adapting real birds to become bird characters in the game, such as their appearance, gender, region, food preferences, and so on. See Birdopolis Birds Batch 2.
  • Bird Collection UI. One aspect of the game was to encourage players to "collect" all the birds in the game, by spotting them and by gaining multiple levels of friendship (bronze, silver, gold) with them. The Birdopolis Bird Collection UI document specifies how the bird collection interface is organized.
  • Gifting and Requests. The Birdopolis Gifting and Requests document specifies how the in-game social gifting and requests systems operate, both for functionality and user interface.

Mobile Phone & Kindle Crazy Night Out