Hardwired Games website design. Hardwired was a studio of Katerra Corp., an Internet startup. I programmed the draft HWG website in Flash with mockup and some final art from Katerra artists just before Katerra closed down in the stock market crash of 2000. To see the site, use the heading link or this one.
Game Test 16. This is a proof-of-concept shooter game demo I put together in 2000 to test how well ActionScript (v1) could handle an action-packed environment. I did the game design and Flash programming while reusing graphics, music, and sound effects from various sources. The game was not intended for publication but was used internally only for Flash testing and evaluation. To see the game, download test16_game.zip, unzip, and launch the hwg_test16m.html file.
ActionScript 3. I am familiar with ActionScript 3 and have made bug fixes to other programmers' AS3 code, although I have not written my own project in AS3. See Birdopolis ActionScript 3 for the procedures, which I documented, that the Birdopolis team used involving AS3. Also see Birdopolis God Codes for my documentation of the god codes for the game. I did not write the codes, but I documented many them directly from the uncommented AS3 code.
Sherlock Holmes Demo. This was Flash demo of the Sherlock Holmes mobile game prototype, to be shown privately to wireless carriers to gain their interest in the game. (When this was done, the carriers themselves selected games for their networks. Mass market, independent app stores came later.) The demo was not intended for public release on the Internet, so the production values for the audio weren't as high as they otherwise would have been. To see the demo, use the heading link or this one.
Rotation Calculator Test. This test was developed for Game Test 16 (see above). It tracks the angle of the mouse on the screen in relation to the origin point. In Game Test 16, this was used to determine if the user was pointing the weapon directly at the target. Readouts show sine, arcsine, cosine, and arccosine results. Although I no longer have the emails to provide it, this rotation test discovered that ActionScript 1 for Flash 5 had a mistake in one trig function for one particular position. I reported it, and it was confirmed and later fixed in ActionScript. To see the test, use the heading link or this one.